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PRODUCER

Riley Pannkuk

•  Production

•  Scheduling

•  Project Management

•  Team Communication

•  Presentations

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ASSOCIATE PRODUCER/

LEAD DESIGNER

•  Game Logic

•  Fluid Physics

•  Narrative Design

•  Level Design

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TECHNICAL DIRECTOR

Steven George

•  Core Engine

•  Level Editor

•  Graphics Programming

•  Serialization

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ART PRODUCER/

DESIGNER

Karyn McCollough

•  Logo/Graphic Design

•  Menus/UI Design

•  Character Design

•  Narrative Design

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SOFTWARE ENGINEER

Nathan Park

•  AI Programming

•  Sound Systems

•  Level Editor

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CHARACTER ARTIST/

ENVIRONMENTS

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ENVIRONMENT ARTIST/

BACKGROUNDS

James McWhirter

•  Artistic Direction

•  Backgrounds

•  Environments

•  Ambient Art

•  Game Design Assistant

MUSIC DESIGNER

Seth Weedin

•  Sound Design

•  Game Music

•  Sound Effects

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SOUND DESIGNER

Robert Snyder

•  Musical Direction

•  Sound Design

•  Game Music

•  Sound Effects

•  Game Design Assistant

 

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DESIGN CONSULTANT

Griffin Dean

•  Level Design

•  Systems Design

•  Playtesting

 

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ABOUT THE CREATIVE TEAM BEHIND THE GAME

DigiPen's Team Walrus

•  Producer - Riley Pannkuk 

•  Associate Producer / Lead Designer - Jonathan Chan

​•  Technical Director - Steven George 

​•  Art Producer / Designer - Karyn McCollough â€‹
•  Software Engineer - Nathan Park

•  Character Artist / Environments - Jenalle Norgren

•  Environment Artist / Backgrounds - James McWhirter

•  Music Designer - Seth Weedin

•  Sound Designer - Robert Snyder

•  Design Consultant - Griffin Dean

•  Lead Artist

•  Artistic Direction

•  Character Art / Animation

•  Ambient Art / Animation

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