
PRODUCER
Riley Pannkuk
• Production
• Scheduling
• Project Management
• Team Communication
• Presentations
ASSOCIATE PRODUCER/
LEAD DESIGNER
• Game Logic
• Fluid Physics
• Narrative Design
• Level Design
TECHNICAL DIRECTOR
Steven George
• Core Engine
• Level Editor
• Graphics Programming
• Serialization
​
ART PRODUCER/
DESIGNER
Karyn McCollough
• Logo/Graphic Design
• Menus/UI Design
• Character Design
• Narrative Design
SOFTWARE ENGINEER
Nathan Park
• AI Programming
• Sound Systems
• Level Editor
CHARACTER ARTIST/
ENVIRONMENTS
ENVIRONMENT ARTIST/
BACKGROUNDS
James McWhirter
• Artistic Direction
• Backgrounds
• Environments
• Ambient Art
• Game Design Assistant
MUSIC DESIGNER
Seth Weedin
• Sound Design
• Game Music
• Sound Effects
SOUND DESIGNER
Robert Snyder
• Musical Direction
• Sound Design
• Game Music
• Sound Effects
• Game Design Assistant
DESIGN CONSULTANT
Griffin Dean
• Level Design
• Systems Design
• Playtesting
ABOUT THE CREATIVE TEAM BEHIND THE GAME
DigiPen's Team Walrus
• Producer - Riley Pannkuk
• Associate Producer / Lead Designer - Jonathan Chan
​• Technical Director - Steven George
​• Art Producer / Designer - Karyn McCollough ​
• Software Engineer - Nathan Park
• Character Artist / Environments - Jenalle Norgren
• Environment Artist / Backgrounds - James McWhirter
• Music Designer - Seth Weedin
• Sound Designer - Robert Snyder
• Design Consultant - Griffin Dean
• Lead Artist
• Artistic Direction
• Character Art / Animation
• Ambient Art / Animation
