
Walk animation for our first concept for our main character.

Run animation on the second iteration of the character.

Attempt to make a character that resonated better with the audience.

Another concept option for the main character.

First iteration that resonated with players better and felt more accurate to our game world.

More amphibious facial features.

Using the new concept as a base and changing the facial features to match our vision for the character.

Moving eye placement and removing the nose to perfect the main character's look.

Picking out the minor details to make the character just right.

First draft of the run animation for our main character.

Rough colors for the character's run cycle.

Rough concept for the title page/menu page.

Concept for the color story of the game.

Original artwork for breakable terrain.

Original artwork for tiles.

Concepts for tiles, columns and interior environmental elements.

Originally conceived as a map to show player progression through the temple.

Proof of concept - using god rays behind the columns.

Options for torches to denote the checkpoints in the game.

Color comp for the torch checkpoint marker.

Hand drawn concept for an under-ground level involving jellyfish.

Original concept for the shark.

Concepts for sea creatures that can be found throughout the temple.

Exaggerated teeth and head.

Multiple concepts for sharks.

Iterations on our favorite sharks.

Choices for the turtles.

Colored version of our favorite turtle option.

Playing the perfection game to pick the art for the crab.

More crab options.

Colored crab enemy artwork.

Hand drawn concept for the urchin enemy.

Orange urchin - original art for spikes.

More color concepts for the urchins.

An urchin concept that reads more like spikes than the previous iterations.

Playing the perfection game with jellyfish options.

Drawn by the Technical Director - this is the first version of the Walrus for our logo.

A more painted/realistic walrus option.

New concept of the Team Walrus logo.

Original concept for the game logo - originally envisioned as a vessel filling with water.
CONCEPT ART FROM TEMPLE OF THE WATER GOD
